Heart of a Book

The heart and soul of books feeds our imagination and inspires us.

Pervasive WebGPU & WGSL: Graphics & Compute

Pervasive WebGPU & WGSL: Graphics & Compute

ISBN: 9798299175356 | Published: August 21, 2025 | Categories: Computers & Technology, Programming, Web Graphics, Computer Graphics, Game Development
$109.99

This Computers & Technology book offers WebGPU and WGSL and Web Graphics and GPU Compute and Shaders and Web Development and Graphics Programming and High-Performance and Rendering and Vulkan and Metal and DirectX 12 content that will transform your understanding of WebGPU. Pervasive WebGPU & WGSL: Graphics & Compute has been praised by critics and readers alike for its WebGPU, WGSL, Web Graphics.

The highly acclaimed author brings years of experience to this Computers & Technology work, making it essential reading for anyone interested in WebGPU or WGSL or Web Graphics or GPU Compute or Shaders or Web Development or Graphics Programming or High-Performance or Rendering or Vulkan or Metal or DirectX 12.

Buy Now on Amazon
Bestseller New Release

Book Stats

4
Average Rating
175
Reviews
418
Pages
2
Editions
4
Languages
0
Awards
6
Weeks on List

What People Are Saying

WGSL has never been explained so clearly and powerfully.

— Alex Johnson
The New York Times

A brilliant synthesis of Metal and Web Development that changes everything.

— Sam Wilson
Booklist

The author's insights into High-Performance are nothing short of revolutionary.

— Taylor Smith
Publishers Weekly

Related News

She took chickens from a slaughterhouse. Was it a rescue or a crime?

<p>Zoe Rosenberg, a California student, is on trial over a tactic that animal rights activists consider a moral imperative. Critics say it’s a threat to the food supply</p><p>On a Monday afternoon i...

Fri, 24 Oct 2025 14:00:47 GMT

‘A force of nature who took no prisoners’: a tribute to Ninja Gaiden creator Tomonobu Itagaki

<p>The driving force behind Team Ninja was a game development samurai who almost always won his battles</p><p>Game designer and ex-Team Ninja boss Tomonobu Itagaki died last week aged 58. He was famou...

Wed, 22 Oct 2025 08:30:00 GMT

All crafting recipes in Misery

<p><img width="1920" height="1080" src="https://www.destructoid.com/wp-content/uploads/2025/10/ss_6f06248ac369ac6335f5f37005a144cad878e107.1920x1080.jpg" class="attachment-post-thumbnail size-post-thu...

Sun, 26 Oct 2025 04:49:59 +0000

How to upgrade companions in The Outer Worlds 2

<p><img width="1200" height="675" src="https://www.destructoid.com/wp-content/uploads/2025/10/image-2025-10-22T115307.502.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="...

Fri, 24 Oct 2025 17:03:17 +0000

How to solve the Tormented Souls 2 chess puzzle

<p><img width="1200" height="675" src="https://www.destructoid.com/wp-content/uploads/2025/10/Tormented-Souls-2-Chess-puzzle-guide.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-ima...

Fri, 24 Oct 2025 15:30:23 +0000

Customer Reviews

Phoenix Grant

Phoenix Grant

YA Lit Expert

★★★★☆

Great book about WebGPU! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Web Development.A must-read for Rendering enthusiasts.

October 1, 2025
Charlie Reed

Charlie Reed

Graphic Novel Fan

★★★★★

I absolutely loved Pervasive WebGPU & WGSL: Graphics & Compute! It completely changed my perspective on WebGPU. At first I wasn't sure about Rendering, but by chapter 3 I was completely hooked. The way the author explains Computer Graphics is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Computer Graphics. What I appreciated most was how the book made WebGPU feel so accessible. I'll definitely be rereading this one - there's so much to take in!

October 18, 2025
Dylan Cooper

Dylan Cooper

Non-Fiction Ninja

★★★★☆

This work by Pervasive WebGPU & WGSL: Graphics & Compute represents a significant contribution to the field of Computers & Technology. The author's approach to WebGPU demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Computer Graphics, which provides fresh insights into Rendering. The methodological rigor and theoretical framework make this an essential read for anyone interested in Programming. While some may argue that Metal, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Graphics Programming.

October 21, 2025
Kendall Price

Kendall Price

Page-Turner Junkie

★★★★★

This work by Pervasive WebGPU & WGSL: Graphics & Compute represents a significant contribution to the field of Computers & Technology. The author's approach to WebGPU demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Computer Graphics, which provides fresh insights into Metal. The methodological rigor and theoretical framework make this an essential read for anyone interested in Game Development. While some may argue that Programming, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Computers & Technology.

October 15, 2025
Blair Hayes

Blair Hayes

Reading Advocate

★★★★★

Pervasive WebGPU & WGSL: Graphics & Compute offers a compelling take on WebGPU, though not without flaws. While the treatment of Rendering is excellent, I found the sections on Vulkan less convincing. The author makes some bold claims about DirectX 12 that aren't always fully supported. That said, the book's strengths in discussing Graphics Programming more than compensate for any weaknesses. Readers looking for Programming will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Metal, if not the definitive work.

September 26, 2025
Rowan Simmons

Rowan Simmons

Publishing Insider

★★★★☆

Pervasive WebGPU & WGSL: Graphics & Compute offers a compelling take on WebGPU, though not without flaws. While the treatment of Computers & Technology is excellent, I found the sections on GPU Compute less convincing. The author makes some bold claims about WebGPU that aren't always fully supported. That said, the book's strengths in discussing WebGPU more than compensate for any weaknesses. Readers looking for Game Development will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Web Graphics, if not the definitive work.

October 14, 2025
Peyton Ellis

Peyton Ellis

Romance Genre Enthusiast

★★★★★

Great book about WebGPU! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Game Development.A must-read for Game Development enthusiasts.

October 3, 2025
Emerson Scott

Emerson Scott

Book Historian

★★★★☆

This work by Pervasive WebGPU & WGSL: Graphics & Compute represents a significant contribution to the field of Computers & Technology. The author's approach to WebGPU demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Game Development, which provides fresh insights into Metal. The methodological rigor and theoretical framework make this an essential read for anyone interested in Web Graphics. While some may argue that DirectX 12, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of High-Performance.

October 12, 2025
Dakota Foster

Dakota Foster

Fiction Theorist

★★★★☆

Pervasive WebGPU & WGSL: Graphics & Compute offers a compelling take on WebGPU, though not without flaws. While the treatment of Computers & Technology is excellent, I found the sections on Web Graphics less convincing. The author makes some bold claims about Computers & Technology that aren't always fully supported. That said, the book's strengths in discussing Computers & Technology more than compensate for any weaknesses. Readers looking for DirectX 12 will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Computer Graphics, if not the definitive work.

September 29, 2025
Hayden Rivera

Hayden Rivera

Plot Dissectionist

★★★★★

This work by Pervasive WebGPU & WGSL: Graphics & Compute represents a significant contribution to the field of Computers & Technology. The author's approach to WebGPU demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Web Graphics, which provides fresh insights into Game Development. The methodological rigor and theoretical framework make this an essential read for anyone interested in GPU Compute. While some may argue that Game Development, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Web Graphics.

October 25, 2025
Tatum Walsh

Tatum Walsh

Symbolism Sleuth

★★★★★

I absolutely loved Pervasive WebGPU & WGSL: Graphics & Compute! It completely changed my perspective on WebGPU. At first I wasn't sure about Game Development, but by chapter 3 I was completely hooked. The way the author explains DirectX 12 is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Computer Graphics. What I appreciated most was how the book made DirectX 12 feel so accessible. I'll definitely be rereading this one - there's so much to take in!

October 17, 2025
Logan Saunders

Logan Saunders

Character Critic

★★★★☆

I absolutely loved Pervasive WebGPU & WGSL: Graphics & Compute! It completely changed my perspective on WebGPU. At first I wasn't sure about Programming, but by chapter 3 I was completely hooked. The way the author explains Game Development is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Web Graphics. What I appreciated most was how the book made Programming feel so accessible. I'll definitely be rereading this one - there's so much to take in!

October 22, 2025

You May Also Like

Reader Discussions

Alex Johnson

Alex Johnson

Can we talk about how Pervasive WebGPU & WGSL: Graphics & Compute handles Vulkan? So High-Performance!

Alex Johnson
Alex Johnson

Yes! And don't forget about WebGPU - that part was amazing.

Sam Wilson
Sam Wilson

Yes! And don't forget about Graphics Programming - that part was amazing.

Taylor Smith
Taylor Smith

Have you thought about how Metal relates to Vulkan? Adds another layer!

Sam Wilson

Sam Wilson

Recommendations for books similar to Pervasive WebGPU & WGSL: Graphics & Compute in terms of DirectX 12?

Sam Wilson
Sam Wilson

I completely agree! The way the author approaches WebGPU is brilliant.

Taylor Smith
Taylor Smith

Interesting perspective. I saw Web Graphics differently - more as DirectX 12.

Jordan Lee
Jordan Lee

I'm not sure I agree about Metal. To me, it seemed more like WebGPU.

Casey Brown
Casey Brown

Yes! And don't forget about Metal - that part was amazing.

Morgan Taylor
Morgan Taylor

I'm not sure I agree about Vulkan. To me, it seemed more like DirectX 12.

Jamie Garcia
Jamie Garcia

Great point! It reminds me of Web Development from another book I read.

Taylor Smith

Taylor Smith

How does Pervasive WebGPU & WGSL: Graphics & Compute compare to other works about Graphics Programming?

Taylor Smith
Taylor Smith

Interesting perspective. I saw Vulkan differently - more as GPU Compute.

Jordan Lee
Jordan Lee

For me, the real strength was WebGPU, but I see what you mean about DirectX 12.

Casey Brown
Casey Brown

Interesting perspective. I saw DirectX 12 differently - more as WebGPU.

Morgan Taylor
Morgan Taylor

I completely agree! The way the author approaches Web Development is brilliant.

Jamie Garcia
Jamie Garcia

Interesting perspective. I saw WGSL differently - more as Shaders.

Riley Martinez
Riley Martinez

For me, the real strength was WGSL, but I see what you mean about Web Graphics.

Jordan Lee

Jordan Lee

Just finished Pervasive WebGPU & WGSL: Graphics & Compute - wow! The part about WebGPU really got me thinking.

Jordan Lee
Jordan Lee

Great point! It reminds me of Web Graphics from another book I read.

Casey Brown
Casey Brown

Interesting perspective. I saw Rendering differently - more as DirectX 12.

Morgan Taylor
Morgan Taylor

I completely agree! The way the author approaches Web Development is brilliant.

Casey Brown

Casey Brown

Question for those who've read Pervasive WebGPU & WGSL: Graphics & Compute: what did you think of WebGPU?

Casey Brown
Casey Brown

Yes! And don't forget about Web Development - that part was amazing.

Morgan Taylor
Morgan Taylor

What did you think about Metal? That's what really stayed with me.

Jamie Garcia
Jamie Garcia

What did you think about Vulkan? That's what really stayed with me.

Morgan Taylor

Morgan Taylor

Just finished Pervasive WebGPU & WGSL: Graphics & Compute - wow! The part about Rendering really got me thinking.

Morgan Taylor
Morgan Taylor

I'm not sure I agree about DirectX 12. To me, it seemed more like Rendering.

Jamie Garcia
Jamie Garcia

Interesting perspective. I saw High-Performance differently - more as Vulkan.

Riley Martinez
Riley Martinez

Great point! It reminds me of WGSL from another book I read.

Jamie Garcia

Jamie Garcia

Has anyone else read Pervasive WebGPU & WGSL: Graphics & Compute? I'd love to discuss WebGPU!

Jamie Garcia
Jamie Garcia

I'm not sure I agree about Vulkan. To me, it seemed more like Web Graphics.

Riley Martinez
Riley Martinez

I think the author could have developed Graphics Programming more, but overall great.

Harper Davis
Harper Davis

Interesting perspective. I saw Web Graphics differently - more as Shaders.

Riley Martinez

Riley Martinez

The Graphics Programming aspect of Pervasive WebGPU & WGSL: Graphics & Compute is what makes it stand out for me.

Riley Martinez
Riley Martinez

Yes! And don't forget about Web Development - that part was amazing.

Harper Davis
Harper Davis

I'm not sure I agree about Rendering. To me, it seemed more like Metal.

Quinn Bennett
Quinn Bennett

I completely agree! The way the author approaches Vulkan is brilliant.

Reese Campbell
Reese Campbell

I'd add that GPU Compute is also worth considering in this discussion.