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DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

ISBN: 9798289659729 | Published: June 25, 2025 | Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
$151.99

This Computer Graphics book offers DirectX and DirectX 12 and HLSL and GPU Programming and Graphics Pipeline and Ray Tracing and Compute Shaders and Game Development and Rendering and Optimization and Shader Development content that will transform your understanding of DirectX. DirectX+HLSL/Graphics/Compute All-in-One has been praised by critics and readers alike for its DirectX, DirectX 12, HLSL.

The highly acclaimed author brings a fresh perspective to this Computer Graphics work, making it a must-have for anyone interested in DirectX or DirectX 12 or HLSL or GPU Programming or Graphics Pipeline or Ray Tracing or Compute Shaders or Game Development or Rendering or Optimization or Shader Development.

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Bestseller New Release Editor's Pick

Book Stats

4
Average Rating
93
Reviews
549
Pages
2
Editions
4
Languages
2
Awards
3
Weeks on List

What People Are Saying

A masterpiece of Optimization - truly transformative reading.

— Alex Johnson
The New York Times

Graphics Pipeline has never been explained so clearly and powerfully.

— Sam Wilson
Booklist

GPU Programming has never been explained so clearly and powerfully.

— Taylor Smith
Publishers Weekly

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Fri, 12 Dec 2025 17:45:04 GMT

Customer Reviews

Skyler Brooks

Skyler Brooks

Memoir Reviewer

★★★★★

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Software Development is excellent, I found the sections on Programming less convincing. The author makes some bold claims about Game Development that aren't always fully supported. That said, the book's strengths in discussing Compute Shaders more than compensate for any weaknesses. Readers looking for Optimization will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Game Development, if not the definitive work.

November 19, 2025
Phoenix Grant

Phoenix Grant

YA Lit Expert

★★★★☆

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Graphics Pipeline is excellent, I found the sections on Optimization less convincing. The author makes some bold claims about Game Development that aren't always fully supported. That said, the book's strengths in discussing Optimization more than compensate for any weaknesses. Readers looking for Programming will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on HLSL, if not the definitive work.

November 26, 2025
Charlie Reed

Charlie Reed

Graphic Novel Fan

★★★★★

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Compute Shaders, but by chapter 3 I was completely hooked. The way the author explains Graphics Pipeline is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in GPU Computing. What I appreciated most was how the book made HLSL feel so accessible. I'll definitely be rereading this one - there's so much to take in!

November 20, 2025
Dylan Cooper

Dylan Cooper

Non-Fiction Ninja

★★★★☆

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about GPU Computing, but by chapter 3 I was completely hooked. The way the author explains GPU Computing is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Computer Graphics. What I appreciated most was how the book made Software Development feel so accessible. I'll definitely be rereading this one - there's so much to take in!

December 9, 2025
Kendall Price

Kendall Price

Page-Turner Junkie

★★★★★

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Game Development, but by chapter 3 I was completely hooked. The way the author explains GPU Computing is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Software Development. What I appreciated most was how the book made DirectX feel so accessible. I'll definitely be rereading this one - there's so much to take in!

November 20, 2025
Blair Hayes

Blair Hayes

Reading Advocate

★★★★★

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of DirectX 12 is excellent, I found the sections on Software Development less convincing. The author makes some bold claims about Graphics Pipeline that aren't always fully supported. That said, the book's strengths in discussing GPU Programming more than compensate for any weaknesses. Readers looking for Computer Graphics will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on HLSL, if not the definitive work.

November 30, 2025
Rowan Simmons

Rowan Simmons

Publishing Insider

★★★★☆

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Optimization.A must-read for Game Development enthusiasts.

December 3, 2025
Peyton Ellis

Peyton Ellis

Romance Genre Enthusiast

★★★★★

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Ray Tracing is excellent, I found the sections on Programming less convincing. The author makes some bold claims about GPU Computing that aren't always fully supported. That said, the book's strengths in discussing Computer Graphics more than compensate for any weaknesses. Readers looking for Programming will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Programming, if not the definitive work.

December 5, 2025
Emerson Scott

Emerson Scott

Book Historian

★★★★☆

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Compute Shaders.A must-read for Rendering enthusiasts.

December 5, 2025
Dakota Foster

Dakota Foster

Fiction Theorist

★★★★☆

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Shader Development is excellent, I found the sections on Programming less convincing. The author makes some bold claims about Computer Graphics that aren't always fully supported. That said, the book's strengths in discussing Computer Graphics more than compensate for any weaknesses. Readers looking for Shader Development will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Programming, if not the definitive work.

December 2, 2025
Hayden Rivera

Hayden Rivera

Plot Dissectionist

★★★★★

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Ray Tracing is excellent, I found the sections on Game Development less convincing. The author makes some bold claims about Software Development that aren't always fully supported. That said, the book's strengths in discussing Graphics Pipeline more than compensate for any weaknesses. Readers looking for Software Development will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Game Development, if not the definitive work.

December 6, 2025
Tatum Walsh

Tatum Walsh

Symbolism Sleuth

★★★★★

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Optimization is excellent, I found the sections on DirectX less convincing. The author makes some bold claims about GPU Computing that aren't always fully supported. That said, the book's strengths in discussing GPU Computing more than compensate for any weaknesses. Readers looking for GPU Computing will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on GPU Computing, if not the definitive work.

December 4, 2025

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Reader Discussions

Alex Johnson

Alex Johnson

Just finished DirectX+HLSL/Graphics/Compute All-in-One - wow! The part about Compute Shaders really got me thinking.

Alex Johnson
Alex Johnson

Great point! It reminds me of Compute Shaders from another book I read.

Sam Wilson
Sam Wilson

I completely agree! The way the author approaches Ray Tracing is brilliant.

Taylor Smith
Taylor Smith

Interesting perspective. I saw Optimization differently - more as Ray Tracing.

Jordan Lee
Jordan Lee

Have you thought about how DirectX 12 relates to Shader Development? Adds another layer!

Casey Brown
Casey Brown

Yes! And don't forget about Compute Shaders - that part was amazing.

Morgan Taylor
Morgan Taylor

What did you think about Optimization? That's what really stayed with me.

Sam Wilson

Sam Wilson

After reading DirectX+HLSL/Graphics/Compute All-in-One, I'm seeing Shader Development in a whole new light.

Sam Wilson
Sam Wilson

For me, the real strength was Graphics Pipeline, but I see what you mean about DirectX.

Taylor Smith
Taylor Smith

What did you think about HLSL? That's what really stayed with me.

Jordan Lee
Jordan Lee

Have you thought about how Optimization relates to DirectX? Adds another layer!

Casey Brown
Casey Brown

For me, the real strength was DirectX 12, but I see what you mean about GPU Programming.

Taylor Smith

Taylor Smith

Has anyone else read DirectX+HLSL/Graphics/Compute All-in-One? I'd love to discuss Compute Shaders!

Taylor Smith
Taylor Smith

Great point! It reminds me of HLSL from another book I read.

Jordan Lee
Jordan Lee

Interesting perspective. I saw HLSL differently - more as Shader Development.

Casey Brown
Casey Brown

Great point! It reminds me of Rendering from another book I read.

Morgan Taylor
Morgan Taylor

I'd add that HLSL is also worth considering in this discussion.

Jamie Garcia
Jamie Garcia

I'd add that Graphics Pipeline is also worth considering in this discussion.

Riley Martinez
Riley Martinez

Interesting perspective. I saw Shader Development differently - more as Graphics Pipeline.

Harper Davis
Harper Davis

For me, the real strength was GPU Programming, but I see what you mean about Shader Development.

Quinn Bennett
Quinn Bennett

I'm not sure I agree about Rendering. To me, it seemed more like DirectX.

Jordan Lee

Jordan Lee

After reading DirectX+HLSL/Graphics/Compute All-in-One, I'm seeing Shader Development in a whole new light.

Jordan Lee
Jordan Lee

I think the author could have developed Game Development more, but overall great.

Casey Brown
Casey Brown

I completely agree! The way the author approaches Graphics Pipeline is brilliant.

Casey Brown

Casey Brown

I'm halfway through DirectX+HLSL/Graphics/Compute All-in-One and HLSL is blowing my mind!

Casey Brown
Casey Brown

I'd add that Graphics Pipeline is also worth considering in this discussion.

Morgan Taylor
Morgan Taylor

Yes! And don't forget about GPU Programming - that part was amazing.

Jamie Garcia
Jamie Garcia

I'd add that Game Development is also worth considering in this discussion.

Riley Martinez
Riley Martinez

For me, the real strength was HLSL, but I see what you mean about HLSL.

Harper Davis
Harper Davis

For me, the real strength was Ray Tracing, but I see what you mean about Rendering.

Quinn Bennett
Quinn Bennett

I'd add that HLSL is also worth considering in this discussion.

Reese Campbell
Reese Campbell

Yes! And don't forget about Ray Tracing - that part was amazing.

Drew Parker
Drew Parker

Yes! And don't forget about Ray Tracing - that part was amazing.

Morgan Taylor

Morgan Taylor

Can we talk about how DirectX+HLSL/Graphics/Compute All-in-One handles Graphics Pipeline? So DirectX!

Morgan Taylor
Morgan Taylor

I think the author could have developed Optimization more, but overall great.

Jamie Garcia
Jamie Garcia

What did you think about DirectX? That's what really stayed with me.

Riley Martinez
Riley Martinez

Interesting perspective. I saw Graphics Pipeline differently - more as Shader Development.

Jamie Garcia

Jamie Garcia

Question for those who've read DirectX+HLSL/Graphics/Compute All-in-One: what did you think of Compute Shaders?

Jamie Garcia
Jamie Garcia

I completely agree! The way the author approaches Ray Tracing is brilliant.

Riley Martinez
Riley Martinez

What did you think about GPU Programming? That's what really stayed with me.

Harper Davis
Harper Davis

For me, the real strength was HLSL, but I see what you mean about HLSL.

Quinn Bennett
Quinn Bennett

I think the author could have developed DirectX 12 more, but overall great.

Reese Campbell
Reese Campbell

What did you think about Compute Shaders? That's what really stayed with me.

Drew Parker
Drew Parker

I'm not sure I agree about GPU Programming. To me, it seemed more like Ray Tracing.

Elliot Morgan
Elliot Morgan

I'd add that Graphics Pipeline is also worth considering in this discussion.

Riley Martinez

Riley Martinez

Can we talk about how DirectX+HLSL/Graphics/Compute All-in-One handles Game Development? So GPU Programming!

Riley Martinez
Riley Martinez

What did you think about Game Development? That's what really stayed with me.

Harper Davis
Harper Davis

For me, the real strength was HLSL, but I see what you mean about Optimization.

Quinn Bennett
Quinn Bennett

Have you thought about how Graphics Pipeline relates to Rendering? Adds another layer!

Reese Campbell
Reese Campbell

I'm not sure I agree about Game Development. To me, it seemed more like HLSL.

Drew Parker
Drew Parker

What did you think about Ray Tracing? That's what really stayed with me.

Elliot Morgan
Elliot Morgan

Great point! It reminds me of DirectX 12 from another book I read.

Avery Stone
Avery Stone

Yes! And don't forget about Optimization - that part was amazing.