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DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

ISBN: 9798289659729 | Published: June 25, 2025 | Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
$114.99

This Computer Graphics book offers DirectX and DirectX 12 and HLSL and GPU Programming and Graphics Pipeline and Ray Tracing and Compute Shaders and Game Development and Rendering and Optimization and Shader Development content that will transform your understanding of DirectX. DirectX+HLSL/Graphics/Compute All-in-One has been praised by critics and readers alike for its DirectX, DirectX 12, HLSL.

The award-winning author brings years of experience to this Computer Graphics work, making it essential reading for anyone interested in DirectX or DirectX 12 or HLSL or GPU Programming or Graphics Pipeline or Ray Tracing or Compute Shaders or Game Development or Rendering or Optimization or Shader Development.

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Bestseller New Release

Book Stats

5
Average Rating
471
Reviews
411
Pages
3
Editions
5
Languages
1
Awards
1
Weeks on List

What People Are Saying

This book redefines what we thought we knew about HLSL.

— Alex Johnson
The New York Times

The Rendering discussion alone is worth the price of admission.

— Sam Wilson
Booklist

Essential reading for anyone interested in Game Development.

— Taylor Smith
Publishers Weekly

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Customer Reviews

Drew Parker

Drew Parker

Historical Fiction Aficionado

★★★★☆

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about DirectX 12.A must-read for Game Development enthusiasts.

January 4, 2026
Elliot Morgan

Elliot Morgan

Sci-Fi Scholar

★★★★☆

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Rendering, which provides fresh insights into Programming. The methodological rigor and theoretical framework make this an essential read for anyone interested in Shader Development. While some may argue that Compute Shaders, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Game Development.

January 19, 2026
Avery Stone

Avery Stone

Fantasy Curator

★★★★★

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on GPU Computing, which provides fresh insights into Rendering. The methodological rigor and theoretical framework make this an essential read for anyone interested in Software Development. While some may argue that Computer Graphics, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Graphics Pipeline.

January 5, 2026
Skyler Brooks

Skyler Brooks

Memoir Reviewer

★★★★★

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of GPU Programming is excellent, I found the sections on DirectX less convincing. The author makes some bold claims about Shader Development that aren't always fully supported. That said, the book's strengths in discussing Computer Graphics more than compensate for any weaknesses. Readers looking for GPU Computing will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Computer Graphics, if not the definitive work.

December 29, 2025
Phoenix Grant

Phoenix Grant

YA Lit Expert

★★★★☆

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about GPU Computing, but by chapter 3 I was completely hooked. The way the author explains Rendering is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in GPU Computing. What I appreciated most was how the book made Optimization feel so accessible. I'll definitely be rereading this one - there's so much to take in!

January 27, 2026
Charlie Reed

Charlie Reed

Graphic Novel Fan

★★★★★

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about GPU Computing, but by chapter 3 I was completely hooked. The way the author explains Software Development is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Software Development. What I appreciated most was how the book made Shader Development feel so accessible. I'll definitely be rereading this one - there's so much to take in!

January 13, 2026
Dylan Cooper

Dylan Cooper

Non-Fiction Ninja

★★★★☆

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Shader Development is excellent, I found the sections on DirectX less convincing. The author makes some bold claims about GPU Computing that aren't always fully supported. That said, the book's strengths in discussing DirectX more than compensate for any weaknesses. Readers looking for Compute Shaders will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Optimization, if not the definitive work.

December 30, 2025
Kendall Price

Kendall Price

Page-Turner Junkie

★★★★★

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Game Development.A must-read for Graphics Pipeline enthusiasts.

January 25, 2026
Blair Hayes

Blair Hayes

Reading Advocate

★★★★★

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of GPU Computing is excellent, I found the sections on Shader Development less convincing. The author makes some bold claims about DirectX that aren't always fully supported. That said, the book's strengths in discussing Compute Shaders more than compensate for any weaknesses. Readers looking for DirectX will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on DirectX, if not the definitive work.

January 19, 2026
Rowan Simmons

Rowan Simmons

Publishing Insider

★★★★☆

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Game Development is excellent, I found the sections on HLSL less convincing. The author makes some bold claims about Ray Tracing that aren't always fully supported. That said, the book's strengths in discussing Ray Tracing more than compensate for any weaknesses. Readers looking for Shader Development will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Software Development, if not the definitive work.

December 31, 2025
Peyton Ellis

Peyton Ellis

Romance Genre Enthusiast

★★★★★

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Optimization is excellent, I found the sections on Shader Development less convincing. The author makes some bold claims about Game Development that aren't always fully supported. That said, the book's strengths in discussing Graphics Pipeline more than compensate for any weaknesses. Readers looking for Ray Tracing will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Game Development, if not the definitive work.

January 21, 2026
Emerson Scott

Emerson Scott

Book Historian

★★★★☆

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on GPU Computing, which provides fresh insights into Software Development. The methodological rigor and theoretical framework make this an essential read for anyone interested in Ray Tracing. While some may argue that Shader Development, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Game Development.

December 30, 2025

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Reader Discussions

Alex Johnson

Alex Johnson

The Game Development aspect of DirectX+HLSL/Graphics/Compute All-in-One is what makes it stand out for me.

Alex Johnson
Alex Johnson

What did you think about Shader Development? That's what really stayed with me.

Sam Wilson
Sam Wilson

I completely agree! The way the author approaches Rendering is brilliant.

Taylor Smith
Taylor Smith

Yes! And don't forget about Ray Tracing - that part was amazing.

Sam Wilson

Sam Wilson

I'm halfway through DirectX+HLSL/Graphics/Compute All-in-One and DirectX is blowing my mind!

Sam Wilson
Sam Wilson

Interesting perspective. I saw Optimization differently - more as HLSL.

Taylor Smith
Taylor Smith

For me, the real strength was DirectX 12, but I see what you mean about Graphics Pipeline.

Jordan Lee
Jordan Lee

I'd add that HLSL is also worth considering in this discussion.

Casey Brown
Casey Brown

Yes! And don't forget about Graphics Pipeline - that part was amazing.

Morgan Taylor
Morgan Taylor

I'd add that Rendering is also worth considering in this discussion.

Jamie Garcia
Jamie Garcia

I think the author could have developed Shader Development more, but overall great.

Riley Martinez
Riley Martinez

Interesting perspective. I saw Graphics Pipeline differently - more as DirectX 12.

Harper Davis
Harper Davis

Great point! It reminds me of Shader Development from another book I read.

Taylor Smith

Taylor Smith

Book club discussion: DirectX+HLSL/Graphics/Compute All-in-One - chapter 10 thoughts?

Taylor Smith
Taylor Smith

For me, the real strength was Graphics Pipeline, but I see what you mean about Game Development.

Jordan Lee
Jordan Lee

Great point! It reminds me of DirectX 12 from another book I read.

Casey Brown
Casey Brown

Have you thought about how Compute Shaders relates to HLSL? Adds another layer!

Morgan Taylor
Morgan Taylor

Yes! And don't forget about Shader Development - that part was amazing.

Jamie Garcia
Jamie Garcia

I completely agree! The way the author approaches Optimization is brilliant.

Riley Martinez
Riley Martinez

Interesting perspective. I saw Rendering differently - more as Optimization.

Jordan Lee

Jordan Lee

I'm halfway through DirectX+HLSL/Graphics/Compute All-in-One and Optimization is blowing my mind!

Jordan Lee
Jordan Lee

Have you thought about how DirectX 12 relates to Compute Shaders? Adds another layer!

Casey Brown
Casey Brown

Yes! And don't forget about Graphics Pipeline - that part was amazing.

Morgan Taylor
Morgan Taylor

I think the author could have developed GPU Programming more, but overall great.

Jamie Garcia
Jamie Garcia

For me, the real strength was Compute Shaders, but I see what you mean about DirectX.

Riley Martinez
Riley Martinez

What did you think about Ray Tracing? That's what really stayed with me.

Harper Davis
Harper Davis

I completely agree! The way the author approaches HLSL is brilliant.

Quinn Bennett
Quinn Bennett

I'd add that DirectX 12 is also worth considering in this discussion.

Reese Campbell
Reese Campbell

What did you think about Compute Shaders? That's what really stayed with me.

Casey Brown

Casey Brown

I'm halfway through DirectX+HLSL/Graphics/Compute All-in-One and HLSL is blowing my mind!

Casey Brown
Casey Brown

For me, the real strength was HLSL, but I see what you mean about Compute Shaders.

Morgan Taylor
Morgan Taylor

I think the author could have developed DirectX more, but overall great.

Jamie Garcia
Jamie Garcia

What did you think about Ray Tracing? That's what really stayed with me.

Riley Martinez
Riley Martinez

I'm not sure I agree about Game Development. To me, it seemed more like Ray Tracing.

Morgan Taylor

Morgan Taylor

Book club discussion: DirectX+HLSL/Graphics/Compute All-in-One - chapter 3 thoughts?

Morgan Taylor
Morgan Taylor

Yes! And don't forget about GPU Programming - that part was amazing.

Jamie Garcia
Jamie Garcia

I'm not sure I agree about DirectX. To me, it seemed more like Ray Tracing.

Riley Martinez
Riley Martinez

I think the author could have developed GPU Programming more, but overall great.

Harper Davis
Harper Davis

What did you think about DirectX 12? That's what really stayed with me.

Quinn Bennett
Quinn Bennett

For me, the real strength was Shader Development, but I see what you mean about GPU Programming.

Reese Campbell
Reese Campbell

Yes! And don't forget about Shader Development - that part was amazing.

Drew Parker
Drew Parker

Interesting perspective. I saw DirectX 12 differently - more as Shader Development.

Jamie Garcia

Jamie Garcia

How does DirectX+HLSL/Graphics/Compute All-in-One compare to other works about Game Development?

Jamie Garcia
Jamie Garcia

Have you thought about how Game Development relates to DirectX? Adds another layer!

Riley Martinez
Riley Martinez

Yes! And don't forget about Graphics Pipeline - that part was amazing.

Harper Davis
Harper Davis

Interesting perspective. I saw HLSL differently - more as Optimization.

Quinn Bennett
Quinn Bennett

I'm not sure I agree about Compute Shaders. To me, it seemed more like GPU Programming.

Reese Campbell
Reese Campbell

I'd add that DirectX 12 is also worth considering in this discussion.

Drew Parker
Drew Parker

For me, the real strength was Optimization, but I see what you mean about Rendering.

Riley Martinez

Riley Martinez

Question for those who've read DirectX+HLSL/Graphics/Compute All-in-One: what did you think of Game Development?

Riley Martinez
Riley Martinez

Yes! And don't forget about DirectX 12 - that part was amazing.

Harper Davis
Harper Davis

Have you thought about how Rendering relates to Game Development? Adds another layer!

Quinn Bennett
Quinn Bennett

I think the author could have developed DirectX more, but overall great.

Reese Campbell
Reese Campbell

Have you thought about how HLSL relates to Ray Tracing? Adds another layer!

Drew Parker
Drew Parker

For me, the real strength was Rendering, but I see what you mean about HLSL.

Elliot Morgan
Elliot Morgan

I completely agree! The way the author approaches DirectX is brilliant.

Avery Stone
Avery Stone

Yes! And don't forget about Optimization - that part was amazing.

Skyler Brooks
Skyler Brooks

Have you thought about how HLSL relates to Game Development? Adds another layer!