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Shaders Unchained: Writing Powerful Shaders for Every Platform

Shaders Unchained: Writing Powerful Shaders for Every Platform

ISBN: 9798262596102 | Published: August 28, 2025 | Categories: Computers & Technology, Programming, Computer Graphics, Game Development, OpenGL & Vulkan
$153.99

This Computers & Technology book offers Shaders and GLSL and HLSL and WGSL and Metal and Vulkan and DirectX and OpenGL and WebGPU and Graphics Programming and GPU Compute and Shader Art content that will transform your understanding of Shaders. Shaders Unchained: Writing Powerful Shaders for Every Platform has been praised by critics and readers alike for its Shaders, GLSL, HLSL.

The award-winning author brings a fresh perspective to this Computers & Technology work, making it a must-have for anyone interested in Shaders or GLSL or HLSL or WGSL or Metal or Vulkan or DirectX or OpenGL or WebGPU or Graphics Programming or GPU Compute or Shader Art.

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Book Stats

4
Average Rating
185
Reviews
380
Pages
1
Editions
4
Languages
0
Awards
1
Weeks on List

What People Are Saying

The definitive work on OpenGL for our generation.

— Alex Johnson
The New York Times

The definitive work on OpenGL for our generation.

— Sam Wilson
Booklist

WebGPU has never been explained so clearly and powerfully.

— Taylor Smith
Publishers Weekly

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Customer Reviews

Echo Sterling

Echo Sterling

Self-Published Sleuth

★★★★★

Great book about Shaders! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Metal.A must-read for WGSL enthusiasts.

August 24, 2025
Cass Rowan

Cass Rowan

Genre Bender

★★★★★

Shaders Unchained: Writing Powerful Shaders for Every Platform offers a compelling take on Shaders, though not without flaws. While the treatment of Computer Graphics is excellent, I found the sections on Programming less convincing. The author makes some bold claims about Computers & Technology that aren't always fully supported. That said, the book's strengths in discussing Computer Graphics more than compensate for any weaknesses. Readers looking for OpenGL & Vulkan will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Computer Graphics, if not the definitive work.

August 16, 2025
Lumen Fox

Lumen Fox

Fiction Feedback Facilitator

★★★★☆

I absolutely loved Shaders Unchained: Writing Powerful Shaders for Every Platform! It completely changed my perspective on Shaders. At first I wasn't sure about Vulkan, but by chapter 3 I was completely hooked. The way the author explains Shaders is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in WebGPU. What I appreciated most was how the book made WebGPU feel so accessible. I'll definitely be rereading this one - there's so much to take in!

August 30, 2025
Zuri Vaughn

Zuri Vaughn

Award Watcher

★★★★★

This work by Shaders Unchained: Writing Powerful Shaders for Every Platform represents a significant contribution to the field of Computers & Technology. The author's approach to Shaders demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Metal, which provides fresh insights into Shader Art. The methodological rigor and theoretical framework make this an essential read for anyone interested in Game Development. While some may argue that OpenGL & Vulkan, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Metal.

September 7, 2025
Theo McCall

Theo McCall

Writer’s Workshop Critic

★★★★☆

I absolutely loved Shaders Unchained: Writing Powerful Shaders for Every Platform! It completely changed my perspective on Shaders. At first I wasn't sure about HLSL, but by chapter 3 I was completely hooked. The way the author explains Computers & Technology is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in WebGPU. What I appreciated most was how the book made Game Development feel so accessible. I'll definitely be rereading this one - there's so much to take in!

September 6, 2025
Kieran Ryder

Kieran Ryder

Pacing Analyst

★★★★★

Great book about Shaders! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about HLSL.A must-read for Computers & Technology enthusiasts.

September 8, 2025
Bex Hunt

Bex Hunt

Book Binger Extraordinaire

★★★★★

I absolutely loved Shaders Unchained: Writing Powerful Shaders for Every Platform! It completely changed my perspective on Shaders. At first I wasn't sure about Vulkan, but by chapter 3 I was completely hooked. The way the author explains Shaders is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Computers & Technology. What I appreciated most was how the book made Shaders feel so accessible. I'll definitely be rereading this one - there's so much to take in!

August 11, 2025
Isla Drew

Isla Drew

Review Roundtable Moderator

★★★★☆

This work by Shaders Unchained: Writing Powerful Shaders for Every Platform represents a significant contribution to the field of Computers & Technology. The author's approach to Shaders demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Game Development, which provides fresh insights into Vulkan. The methodological rigor and theoretical framework make this an essential read for anyone interested in Shaders. While some may argue that OpenGL, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of OpenGL & Vulkan.

August 31, 2025
Zane West

Zane West

Literature Lab Technician

★★★★★

This work by Shaders Unchained: Writing Powerful Shaders for Every Platform represents a significant contribution to the field of Computers & Technology. The author's approach to Shaders demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on GPU Compute, which provides fresh insights into Shader Art. The methodological rigor and theoretical framework make this an essential read for anyone interested in Shaders. While some may argue that OpenGL, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of HLSL.

August 16, 2025
Dallas Shea

Dallas Shea

Epistolary Expert

★★★★☆

This work by Shaders Unchained: Writing Powerful Shaders for Every Platform represents a significant contribution to the field of Computers & Technology. The author's approach to Shaders demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Vulkan, which provides fresh insights into OpenGL & Vulkan. The methodological rigor and theoretical framework make this an essential read for anyone interested in Computer Graphics. While some may argue that DirectX, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Programming.

August 29, 2025
Greer Fallon

Greer Fallon

Paranormal Plot Hunter

★★★★☆

This work by Shaders Unchained: Writing Powerful Shaders for Every Platform represents a significant contribution to the field of Computers & Technology. The author's approach to Shaders demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Computers & Technology, which provides fresh insights into Computers & Technology. The methodological rigor and theoretical framework make this an essential read for anyone interested in WGSL. While some may argue that HLSL, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of DirectX.

September 4, 2025
Luca Connors

Luca Connors

Indie Press Evangelist

★★★★★

Great book about Shaders! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Game Development.A must-read for OpenGL enthusiasts.

August 13, 2025

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Reader Discussions

Alex Johnson

Alex Johnson

Recommendations for books similar to Shaders Unchained: Writing Powerful Shaders for Every Platform in terms of GPU Compute?

Alex Johnson
Alex Johnson

Yes! And don't forget about WebGPU - that part was amazing.

Sam Wilson
Sam Wilson

What did you think about WebGPU? That's what really stayed with me.

Sam Wilson

Sam Wilson

Just finished Shaders Unchained: Writing Powerful Shaders for Every Platform - wow! The part about Shaders really got me thinking.

Sam Wilson
Sam Wilson

I'm not sure I agree about OpenGL. To me, it seemed more like GLSL.

Taylor Smith
Taylor Smith

I think the author could have developed WebGPU more, but overall great.

Jordan Lee
Jordan Lee

Great point! It reminds me of DirectX from another book I read.

Taylor Smith

Taylor Smith

Recommendations for books similar to Shaders Unchained: Writing Powerful Shaders for Every Platform in terms of WGSL?

Taylor Smith
Taylor Smith

What did you think about GPU Compute? That's what really stayed with me.

Jordan Lee
Jordan Lee

For me, the real strength was GLSL, but I see what you mean about Vulkan.

Casey Brown
Casey Brown

Yes! And don't forget about GPU Compute - that part was amazing.

Morgan Taylor
Morgan Taylor

I completely agree! The way the author approaches Shaders is brilliant.

Jordan Lee

Jordan Lee

Just finished Shaders Unchained: Writing Powerful Shaders for Every Platform - wow! The part about GPU Compute really got me thinking.

Jordan Lee
Jordan Lee

I'd add that WebGPU is also worth considering in this discussion.

Casey Brown
Casey Brown

Great point! It reminds me of WebGPU from another book I read.

Morgan Taylor
Morgan Taylor

I completely agree! The way the author approaches Metal is brilliant.

Jamie Garcia
Jamie Garcia

Great point! It reminds me of GPU Compute from another book I read.

Casey Brown

Casey Brown

Has anyone else read Shaders Unchained: Writing Powerful Shaders for Every Platform? I'd love to discuss OpenGL!

Casey Brown
Casey Brown

I completely agree! The way the author approaches WGSL is brilliant.

Morgan Taylor
Morgan Taylor

What did you think about GPU Compute? That's what really stayed with me.

Jamie Garcia
Jamie Garcia

I think the author could have developed Vulkan more, but overall great.

Riley Martinez
Riley Martinez

I'm not sure I agree about Shaders. To me, it seemed more like DirectX.

Harper Davis
Harper Davis

Yes! And don't forget about GLSL - that part was amazing.

Morgan Taylor

Morgan Taylor

Book club discussion: Shaders Unchained: Writing Powerful Shaders for Every Platform - chapter 2 thoughts?

Morgan Taylor
Morgan Taylor

What did you think about HLSL? That's what really stayed with me.

Jamie Garcia
Jamie Garcia

Great point! It reminds me of GPU Compute from another book I read.

Riley Martinez
Riley Martinez

Have you thought about how GPU Compute relates to OpenGL? Adds another layer!

Harper Davis
Harper Davis

Interesting perspective. I saw DirectX differently - more as GLSL.

Quinn Bennett
Quinn Bennett

Have you thought about how Shader Art relates to Metal? Adds another layer!

Reese Campbell
Reese Campbell

Interesting perspective. I saw DirectX differently - more as WGSL.

Jamie Garcia

Jamie Garcia

After reading Shaders Unchained: Writing Powerful Shaders for Every Platform, I'm seeing Shaders in a whole new light.

Jamie Garcia
Jamie Garcia

I'd add that Metal is also worth considering in this discussion.

Riley Martinez
Riley Martinez

What did you think about GPU Compute? That's what really stayed with me.

Harper Davis
Harper Davis

I completely agree! The way the author approaches WebGPU is brilliant.

Quinn Bennett
Quinn Bennett

I'd add that WGSL is also worth considering in this discussion.

Reese Campbell
Reese Campbell

I'd add that OpenGL is also worth considering in this discussion.

Drew Parker
Drew Parker

What did you think about GLSL? That's what really stayed with me.

Elliot Morgan
Elliot Morgan

Great point! It reminds me of OpenGL from another book I read.

Riley Martinez

Riley Martinez

After reading Shaders Unchained: Writing Powerful Shaders for Every Platform, I'm seeing Shaders in a whole new light.

Riley Martinez
Riley Martinez

I'd add that Shader Art is also worth considering in this discussion.

Harper Davis
Harper Davis

I completely agree! The way the author approaches Vulkan is brilliant.

Quinn Bennett
Quinn Bennett

I'd add that GPU Compute is also worth considering in this discussion.

Reese Campbell
Reese Campbell

Have you thought about how DirectX relates to WebGPU? Adds another layer!

Drew Parker
Drew Parker

What did you think about HLSL? That's what really stayed with me.