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QuickStart Guide to Game Physics

QuickStart Guide to Game Physics

ISBN: 9798264282454 | Published: May 14, 2025 | Categories: Computers & Technology, Programming, Game Development, Computer Graphics, Simulation & Modeling
$152.99

This Computers & Technology book offers Game Physics and Collision Detection and Rigid Body Simulation and Gravity and Motion and Game Development and Physics Engines and Realism and Simulation and Unity and Unreal Engine content that will transform your understanding of Game Physics. QuickStart Guide to Game Physics has been praised by critics and readers alike for its Game Physics, Collision Detection, Rigid Body Simulation.

The highly acclaimed author brings years of experience to this Computers & Technology work, making it a must-have for anyone interested in Game Physics or Collision Detection or Rigid Body Simulation or Gravity or Motion or Game Development or Physics Engines or Realism or Simulation or Unity or Unreal Engine.

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Book Stats

4
Average Rating
377
Reviews
391
Pages
1
Editions
2
Languages
3
Awards
9
Weeks on List

What People Are Saying

Gravity has never been explained so clearly and powerfully.

— Alex Johnson
The New York Times

Simulation has never been explained so clearly and powerfully.

— Sam Wilson
Booklist

After reading this, I'll never look at Game Development the same way again.

— Taylor Smith
Publishers Weekly

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Customer Reviews

Drew Parker

Drew Parker

Historical Fiction Aficionado

★★★★☆

QuickStart Guide to Game Physics offers a compelling take on Game Physics, though not without flaws. While the treatment of Computer Graphics is excellent, I found the sections on Game Physics less convincing. The author makes some bold claims about Physics Engines that aren't always fully supported. That said, the book's strengths in discussing Simulation more than compensate for any weaknesses. Readers looking for Game Physics will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Programming, if not the definitive work.

September 7, 2025
Elliot Morgan

Elliot Morgan

Sci-Fi Scholar

★★★★☆

QuickStart Guide to Game Physics offers a compelling take on Game Physics, though not without flaws. While the treatment of Unity is excellent, I found the sections on Game Physics less convincing. The author makes some bold claims about Game Development that aren't always fully supported. That said, the book's strengths in discussing Programming more than compensate for any weaknesses. Readers looking for Computer Graphics will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Gravity, if not the definitive work.

August 25, 2025
Avery Stone

Avery Stone

Fantasy Curator

★★★★★

I absolutely loved QuickStart Guide to Game Physics! It completely changed my perspective on Game Physics. At first I wasn't sure about Unreal Engine, but by chapter 3 I was completely hooked. The way the author explains Computers & Technology is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Gravity. What I appreciated most was how the book made Computers & Technology feel so accessible. I'll definitely be rereading this one - there's so much to take in!

September 6, 2025
Skyler Brooks

Skyler Brooks

Memoir Reviewer

★★★★★

QuickStart Guide to Game Physics offers a compelling take on Game Physics, though not without flaws. While the treatment of Simulation & Modeling is excellent, I found the sections on Computer Graphics less convincing. The author makes some bold claims about Realism that aren't always fully supported. That said, the book's strengths in discussing Unity more than compensate for any weaknesses. Readers looking for Physics Engines will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Unity, if not the definitive work.

August 17, 2025
Phoenix Grant

Phoenix Grant

YA Lit Expert

★★★★☆

Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Simulation & Modeling.A must-read for Computers & Technology enthusiasts.

August 12, 2025
Charlie Reed

Charlie Reed

Graphic Novel Fan

★★★★★

I absolutely loved QuickStart Guide to Game Physics! It completely changed my perspective on Game Physics. At first I wasn't sure about Game Development, but by chapter 3 I was completely hooked. The way the author explains Simulation & Modeling is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Simulation. What I appreciated most was how the book made Game Development feel so accessible. I'll definitely be rereading this one - there's so much to take in!

August 28, 2025
Dylan Cooper

Dylan Cooper

Non-Fiction Ninja

★★★★☆

This work by QuickStart Guide to Game Physics represents a significant contribution to the field of Computers & Technology. The author's approach to Game Physics demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Rigid Body Simulation, which provides fresh insights into Game Physics. The methodological rigor and theoretical framework make this an essential read for anyone interested in Rigid Body Simulation. While some may argue that Game Development, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Gravity.

August 19, 2025
Kendall Price

Kendall Price

Page-Turner Junkie

★★★★★

I absolutely loved QuickStart Guide to Game Physics! It completely changed my perspective on Game Physics. At first I wasn't sure about Simulation & Modeling, but by chapter 3 I was completely hooked. The way the author explains Unreal Engine is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Computer Graphics. What I appreciated most was how the book made Computer Graphics feel so accessible. I'll definitely be rereading this one - there's so much to take in!

August 15, 2025
Blair Hayes

Blair Hayes

Reading Advocate

★★★★★

I absolutely loved QuickStart Guide to Game Physics! It completely changed my perspective on Game Physics. At first I wasn't sure about Unreal Engine, but by chapter 3 I was completely hooked. The way the author explains Game Development is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Rigid Body Simulation. What I appreciated most was how the book made Motion feel so accessible. I'll definitely be rereading this one - there's so much to take in!

September 7, 2025
Rowan Simmons

Rowan Simmons

Publishing Insider

★★★★☆

QuickStart Guide to Game Physics offers a compelling take on Game Physics, though not without flaws. While the treatment of Collision Detection is excellent, I found the sections on Simulation & Modeling less convincing. The author makes some bold claims about Computer Graphics that aren't always fully supported. That said, the book's strengths in discussing Programming more than compensate for any weaknesses. Readers looking for Computer Graphics will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Computer Graphics, if not the definitive work.

August 23, 2025
Peyton Ellis

Peyton Ellis

Romance Genre Enthusiast

★★★★★

I absolutely loved QuickStart Guide to Game Physics! It completely changed my perspective on Game Physics. At first I wasn't sure about Game Development, but by chapter 3 I was completely hooked. The way the author explains Simulation & Modeling is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Simulation & Modeling. What I appreciated most was how the book made Simulation feel so accessible. I'll definitely be rereading this one - there's so much to take in!

August 31, 2025
Emerson Scott

Emerson Scott

Book Historian

★★★★☆

This work by QuickStart Guide to Game Physics represents a significant contribution to the field of Computers & Technology. The author's approach to Game Physics demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Simulation, which provides fresh insights into Unreal Engine. The methodological rigor and theoretical framework make this an essential read for anyone interested in Computers & Technology. While some may argue that Motion, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Game Development.

August 29, 2025

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Reader Discussions

Alex Johnson

Alex Johnson

Recommendations for books similar to QuickStart Guide to Game Physics in terms of Simulation?

Alex Johnson
Alex Johnson

I'm not sure I agree about Realism. To me, it seemed more like Unreal Engine.

Sam Wilson
Sam Wilson

I completely agree! The way the author approaches Game Development is brilliant.

Taylor Smith
Taylor Smith

Yes! And don't forget about Gravity - that part was amazing.

Jordan Lee
Jordan Lee

For me, the real strength was Game Development, but I see what you mean about Collision Detection.

Casey Brown
Casey Brown

For me, the real strength was Unreal Engine, but I see what you mean about Motion.

Morgan Taylor
Morgan Taylor

What did you think about Game Development? That's what really stayed with me.

Jamie Garcia
Jamie Garcia

Interesting perspective. I saw Game Physics differently - more as Game Physics.

Riley Martinez
Riley Martinez

What did you think about Realism? That's what really stayed with me.

Sam Wilson

Sam Wilson

Has anyone else read QuickStart Guide to Game Physics? I'd love to discuss Collision Detection!

Sam Wilson
Sam Wilson

I think the author could have developed Game Physics more, but overall great.

Taylor Smith
Taylor Smith

Yes! And don't forget about Collision Detection - that part was amazing.

Jordan Lee
Jordan Lee

Have you thought about how Rigid Body Simulation relates to Game Development? Adds another layer!

Casey Brown
Casey Brown

I'm not sure I agree about Motion. To me, it seemed more like Unity.

Morgan Taylor
Morgan Taylor

I'm not sure I agree about Unreal Engine. To me, it seemed more like Game Physics.

Jamie Garcia
Jamie Garcia

I'm not sure I agree about Motion. To me, it seemed more like Realism.

Taylor Smith

Taylor Smith

Question for those who've read QuickStart Guide to Game Physics: what did you think of Collision Detection?

Taylor Smith
Taylor Smith

I think the author could have developed Simulation more, but overall great.

Jordan Lee
Jordan Lee

Interesting perspective. I saw Unreal Engine differently - more as Gravity.

Casey Brown
Casey Brown

I think the author could have developed Simulation more, but overall great.

Morgan Taylor
Morgan Taylor

Have you thought about how Unreal Engine relates to Physics Engines? Adds another layer!

Jamie Garcia
Jamie Garcia

Great point! It reminds me of Simulation from another book I read.

Riley Martinez
Riley Martinez

What did you think about Collision Detection? That's what really stayed with me.

Jordan Lee

Jordan Lee

Can we talk about how QuickStart Guide to Game Physics handles Unreal Engine? So Motion!

Jordan Lee
Jordan Lee

Interesting perspective. I saw Motion differently - more as Gravity.

Casey Brown
Casey Brown

Yes! And don't forget about Unreal Engine - that part was amazing.

Morgan Taylor
Morgan Taylor

Have you thought about how Collision Detection relates to Collision Detection? Adds another layer!

Jamie Garcia
Jamie Garcia

I'd add that Unreal Engine is also worth considering in this discussion.

Riley Martinez
Riley Martinez

What did you think about Unity? That's what really stayed with me.

Harper Davis
Harper Davis

I'd add that Gravity is also worth considering in this discussion.

Casey Brown

Casey Brown

Recommendations for books similar to QuickStart Guide to Game Physics in terms of Gravity?

Casey Brown
Casey Brown

I'm not sure I agree about Game Development. To me, it seemed more like Simulation.

Morgan Taylor
Morgan Taylor

What did you think about Motion? That's what really stayed with me.

Morgan Taylor

Morgan Taylor

After reading QuickStart Guide to Game Physics, I'm seeing Realism in a whole new light.

Morgan Taylor
Morgan Taylor

Yes! And don't forget about Game Development - that part was amazing.

Jamie Garcia
Jamie Garcia

Yes! And don't forget about Unreal Engine - that part was amazing.

Riley Martinez
Riley Martinez

Great point! It reminds me of Collision Detection from another book I read.

Harper Davis
Harper Davis

I'm not sure I agree about Motion. To me, it seemed more like Unity.

Quinn Bennett
Quinn Bennett

I'm not sure I agree about Simulation. To me, it seemed more like Game Development.

Jamie Garcia

Jamie Garcia

Question for those who've read QuickStart Guide to Game Physics: what did you think of Motion?

Jamie Garcia
Jamie Garcia

I think the author could have developed Simulation more, but overall great.

Riley Martinez
Riley Martinez

Have you thought about how Unity relates to Collision Detection? Adds another layer!

Harper Davis
Harper Davis

I completely agree! The way the author approaches Simulation is brilliant.

Quinn Bennett
Quinn Bennett

I'm not sure I agree about Realism. To me, it seemed more like Simulation.

Reese Campbell
Reese Campbell

Great point! It reminds me of Unity from another book I read.

Riley Martinez

Riley Martinez

Recommendations for books similar to QuickStart Guide to Game Physics in terms of Game Development?

Riley Martinez
Riley Martinez

I completely agree! The way the author approaches Simulation is brilliant.

Harper Davis
Harper Davis

I think the author could have developed Motion more, but overall great.

Quinn Bennett
Quinn Bennett

For me, the real strength was Game Physics, but I see what you mean about Rigid Body Simulation.