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Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

ISBN: 979-8284532065 | Published: May 19, 2025 | Categories: Books, Computers & Technology, Graphics & Design, Rendering & Ray Tracing, Vulkan Programming
$160.99

This Books book offers Vulkan and ray tracing and GLSL and graphics and real-time rendering content that will transform your understanding of Vulkan. Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) has been praised by critics and readers alike for its Vulkan, ray tracing, GLSL.

The highly acclaimed author brings years of experience to this Books work, making it essential reading for anyone interested in Vulkan or ray tracing or GLSL or graphics or real-time rendering.

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Bestseller New Release Editor's Pick

Book Stats

5
Average Rating
70
Reviews
486
Pages
1
Editions
4
Languages
2
Awards
16
Weeks on List

What People Are Saying

A masterpiece of real-time rendering - truly transformative reading.

— Alex Johnson
The New York Times

This book redefines what we thought we knew about GLSL.

— Sam Wilson
Booklist

The definitive work on GLSL for our generation.

— Taylor Smith
Publishers Weekly

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Customer Reviews

Lumen Fox

Lumen Fox

Fiction Feedback Facilitator

★★★★☆

Great book about Vulkan! Highly recommend.Essential reading for anyone into Books.Couldn't put it down - finished in one sitting!The best Books book I've read this year.Worth every penny - packed with useful insights about real-time rendering.A must-read for graphics enthusiasts.

October 21, 2025
Zuri Vaughn

Zuri Vaughn

Award Watcher

★★★★★

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) offers a compelling take on Vulkan, though not without flaws. While the treatment of real-time rendering is excellent, I found the sections on ray tracing less convincing. The author makes some bold claims about real-time rendering that aren't always fully supported. That said, the book's strengths in discussing Graphics & Design more than compensate for any weaknesses. Readers looking for Computers & Technology will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Graphics & Design, if not the definitive work.

September 27, 2025
Theo McCall

Theo McCall

Writer’s Workshop Critic

★★★★☆

I absolutely loved Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)! It completely changed my perspective on Vulkan. At first I wasn't sure about GLSL, but by chapter 3 I was completely hooked. The way the author explains graphics is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in graphics. What I appreciated most was how the book made graphics feel so accessible. I'll definitely be rereading this one - there's so much to take in!

October 5, 2025
Kieran Ryder

Kieran Ryder

Pacing Analyst

★★★★★

Great book about Vulkan! Highly recommend.Essential reading for anyone into Books.Couldn't put it down - finished in one sitting!The best Books book I've read this year.Worth every penny - packed with useful insights about graphics.A must-read for GLSL enthusiasts.

October 23, 2025
Bex Hunt

Bex Hunt

Book Binger Extraordinaire

★★★★★

Great book about Vulkan! Highly recommend.Essential reading for anyone into Books.Couldn't put it down - finished in one sitting!The best Books book I've read this year.Worth every penny - packed with useful insights about Books.A must-read for real-time rendering enthusiasts.

October 13, 2025
Isla Drew

Isla Drew

Review Roundtable Moderator

★★★★☆

Great book about Vulkan! Highly recommend.Essential reading for anyone into Books.Couldn't put it down - finished in one sitting!The best Books book I've read this year.Worth every penny - packed with useful insights about GLSL.A must-read for Graphics & Design enthusiasts.

October 4, 2025
Zane West

Zane West

Literature Lab Technician

★★★★★

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) offers a compelling take on Vulkan, though not without flaws. While the treatment of Computers & Technology is excellent, I found the sections on Rendering & Ray Tracing less convincing. The author makes some bold claims about Graphics & Design that aren't always fully supported. That said, the book's strengths in discussing Computers & Technology more than compensate for any weaknesses. Readers looking for real-time rendering will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on real-time rendering, if not the definitive work.

October 8, 2025
Dallas Shea

Dallas Shea

Epistolary Expert

★★★★☆

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) offers a compelling take on Vulkan, though not without flaws. While the treatment of GLSL is excellent, I found the sections on graphics less convincing. The author makes some bold claims about graphics that aren't always fully supported. That said, the book's strengths in discussing real-time rendering more than compensate for any weaknesses. Readers looking for graphics will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Vulkan Programming, if not the definitive work.

October 20, 2025
Greer Fallon

Greer Fallon

Paranormal Plot Hunter

★★★★☆

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) offers a compelling take on Vulkan, though not without flaws. While the treatment of graphics is excellent, I found the sections on Vulkan less convincing. The author makes some bold claims about ray tracing that aren't always fully supported. That said, the book's strengths in discussing Rendering & Ray Tracing more than compensate for any weaknesses. Readers looking for Graphics & Design will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Graphics & Design, if not the definitive work.

October 21, 2025
Luca Connors

Luca Connors

Indie Press Evangelist

★★★★★

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) offers a compelling take on Vulkan, though not without flaws. While the treatment of Rendering & Ray Tracing is excellent, I found the sections on Rendering & Ray Tracing less convincing. The author makes some bold claims about Rendering & Ray Tracing that aren't always fully supported. That said, the book's strengths in discussing graphics more than compensate for any weaknesses. Readers looking for GLSL will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Books, if not the definitive work.

October 9, 2025
Brady Vale

Brady Vale

Narrative Nuancer

★★★★★

Great book about Vulkan! Highly recommend.Essential reading for anyone into Books.Couldn't put it down - finished in one sitting!The best Books book I've read this year.Worth every penny - packed with useful insights about Books.A must-read for Rendering & Ray Tracing enthusiasts.

October 7, 2025
Onyx Tate

Onyx Tate

Paperback Traveler

★★★★☆

Great book about Vulkan! Highly recommend.Essential reading for anyone into Books.Couldn't put it down - finished in one sitting!The best Books book I've read this year.Worth every penny - packed with useful insights about Vulkan Programming.A must-read for ray tracing enthusiasts.

September 27, 2025

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Reader Discussions

Alex Johnson

Alex Johnson

Can we talk about how Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) handles ray tracing? So ray tracing!

Alex Johnson
Alex Johnson

Have you thought about how ray tracing relates to Vulkan? Adds another layer!

Sam Wilson
Sam Wilson

What did you think about real-time rendering? That's what really stayed with me.

Taylor Smith
Taylor Smith

Interesting perspective. I saw Vulkan differently - more as GLSL.

Jordan Lee
Jordan Lee

I'm not sure I agree about ray tracing. To me, it seemed more like GLSL.

Casey Brown
Casey Brown

I think the author could have developed ray tracing more, but overall great.

Morgan Taylor
Morgan Taylor

Great point! It reminds me of real-time rendering from another book I read.

Sam Wilson

Sam Wilson

I'm halfway through Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) and ray tracing is blowing my mind!

Sam Wilson
Sam Wilson

For me, the real strength was real-time rendering, but I see what you mean about GLSL.

Taylor Smith
Taylor Smith

I completely agree! The way the author approaches Vulkan is brilliant.

Taylor Smith

Taylor Smith

I'm halfway through Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) and graphics is blowing my mind!

Taylor Smith
Taylor Smith

For me, the real strength was graphics, but I see what you mean about GLSL.

Jordan Lee
Jordan Lee

I'm not sure I agree about ray tracing. To me, it seemed more like graphics.

Casey Brown
Casey Brown

Yes! And don't forget about Vulkan - that part was amazing.

Morgan Taylor
Morgan Taylor

Yes! And don't forget about real-time rendering - that part was amazing.

Jamie Garcia
Jamie Garcia

Have you thought about how real-time rendering relates to real-time rendering? Adds another layer!

Riley Martinez
Riley Martinez

Have you thought about how Vulkan relates to GLSL? Adds another layer!

Harper Davis
Harper Davis

Interesting perspective. I saw real-time rendering differently - more as graphics.

Jordan Lee

Jordan Lee

I'm halfway through Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) and GLSL is blowing my mind!

Jordan Lee
Jordan Lee

Yes! And don't forget about real-time rendering - that part was amazing.

Casey Brown
Casey Brown

I'm not sure I agree about graphics. To me, it seemed more like GLSL.

Morgan Taylor
Morgan Taylor

What did you think about graphics? That's what really stayed with me.

Jamie Garcia
Jamie Garcia

Interesting perspective. I saw Vulkan differently - more as GLSL.

Casey Brown

Casey Brown

Just finished Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) - wow! The part about GLSL really got me thinking.

Casey Brown
Casey Brown

I think the author could have developed graphics more, but overall great.

Morgan Taylor
Morgan Taylor

Great point! It reminds me of ray tracing from another book I read.

Morgan Taylor

Morgan Taylor

Question for those who've read Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback): what did you think of real-time rendering?

Morgan Taylor
Morgan Taylor

For me, the real strength was real-time rendering, but I see what you mean about ray tracing.

Jamie Garcia
Jamie Garcia

I'm not sure I agree about ray tracing. To me, it seemed more like real-time rendering.

Jamie Garcia

Jamie Garcia

How does Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) compare to other works about real-time rendering?

Jamie Garcia
Jamie Garcia

Have you thought about how GLSL relates to Vulkan? Adds another layer!

Riley Martinez
Riley Martinez

I'd add that real-time rendering is also worth considering in this discussion.

Harper Davis
Harper Davis

What did you think about real-time rendering? That's what really stayed with me.

Quinn Bennett
Quinn Bennett

I think the author could have developed GLSL more, but overall great.

Reese Campbell
Reese Campbell

Great point! It reminds me of Vulkan from another book I read.

Riley Martinez

Riley Martinez

I'm halfway through Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) and Vulkan is blowing my mind!

Riley Martinez
Riley Martinez

Interesting perspective. I saw graphics differently - more as ray tracing.

Harper Davis
Harper Davis

I'd add that GLSL is also worth considering in this discussion.

Quinn Bennett
Quinn Bennett

I'm not sure I agree about GLSL. To me, it seemed more like real-time rendering.