Has anyone else read WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production? I'd love to discuss visualization!
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September 26, 2025
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September 27, 2025
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October 7, 2025
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October 12, 2025
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October 18, 2025
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October 1, 2025
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October 22, 2025
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October 12, 2025
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October 7, 2025
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October 16, 2025
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October 4, 2025
Has anyone else read WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production? I'd love to discuss visualization!
Book club discussion: WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production - chapter 11 thoughts?
I'm not sure I agree about wgsl. To me, it seemed more like compute.
Yes! And don't forget about ai - that part was amazing.
I completely agree! The way the author approaches graphics is brilliant.
For me, the real strength was wgsl, but I see what you mean about graphics.
I completely agree! The way the author approaches graphics is brilliant.
I'm not sure I agree about simulation. To me, it seemed more like visualization.
After reading WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production, I'm seeing wgsl in a whole new light.
Great point! It reminds me of webgpu from another book I read.
What did you think about compute? That's what really stayed with me.
Have you thought about how simulation relates to ai? Adds another layer!
Interesting perspective. I saw graphics differently - more as visualization.
The visualization aspect of WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production is what makes it stand out for me.
Great point! It reminds me of compute from another book I read.
I completely agree! The way the author approaches ai is brilliant.
Yes! And don't forget about webgpu - that part was amazing.
Have you thought about how visualization relates to webgpu? Adds another layer!
I'd add that simulation is also worth considering in this discussion.
I'd add that simulation is also worth considering in this discussion.
What did you think about wgsl? That's what really stayed with me.
The webgpu aspect of WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production is what makes it stand out for me.
Great point! It reminds me of webgpu from another book I read.
Have you thought about how visualization relates to compute? Adds another layer!
Interesting perspective. I saw wgsl differently - more as simulation.
Book club discussion: WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production - chapter 2 thoughts?
I'm not sure I agree about graphics. To me, it seemed more like simulation.
I think the author could have developed ai more, but overall great.
Yes! And don't forget about simulation - that part was amazing.
I completely agree! The way the author approaches ai is brilliant.
I think the author could have developed visualization more, but overall great.
I think the author could have developed ai more, but overall great.
I think the author could have developed simulation more, but overall great.
I'm halfway through WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production and wgsl is blowing my mind!
Yes! And don't forget about wgsl - that part was amazing.
For me, the real strength was compute, but I see what you mean about simulation.
Yes! And don't forget about compute - that part was amazing.
Have you thought about how webgpu relates to graphics? Adds another layer!
What did you think about graphics? That's what really stayed with me.
I'm not sure I agree about simulation. To me, it seemed more like compute.
I completely agree! The way the author approaches webgpu is brilliant.
Great point! It reminds me of simulation from another book I read.
The graphics aspect of WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production is what makes it stand out for me.
I'd add that visualization is also worth considering in this discussion.
What did you think about visualization? That's what really stayed with me.
I completely agree! The way the author approaches wgsl is brilliant.
I think the author could have developed compute more, but overall great.
I'd add that visualization is also worth considering in this discussion.
What did you think about simulation? That's what really stayed with me.
What did you think about compute? That's what really stayed with me.
I'd add that wgsl is also worth considering in this discussion.