Has anyone else read WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production? I'd love to discuss ai!
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August 24, 2025Has anyone else read WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production? I'd love to discuss ai!
After reading WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production, I'm seeing simulation in a whole new light.
What did you think about ai? That's what really stayed with me.
I completely agree! The way the author approaches simulation is brilliant.
After reading WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production, I'm seeing compute in a whole new light.
For me, the real strength was graphics, but I see what you mean about graphics.
Great point! It reminds me of wgsl from another book I read.
I'd add that wgsl is also worth considering in this discussion.
How does WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production compare to other works about compute?
Have you thought about how ai relates to simulation? Adds another layer!
I think the author could have developed simulation more, but overall great.
Recommendations for books similar to WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production in terms of graphics?
I'm not sure I agree about wgsl. To me, it seemed more like webgpu.
I completely agree! The way the author approaches visualization is brilliant.
What did you think about visualization? That's what really stayed with me.
What did you think about webgpu? That's what really stayed with me.
I'm not sure I agree about graphics. To me, it seemed more like visualization.
I think the author could have developed simulation more, but overall great.
Great point! It reminds me of webgpu from another book I read.
Book club discussion: WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production - chapter 17 thoughts?
Interesting perspective. I saw visualization differently - more as simulation.
I completely agree! The way the author approaches webgpu is brilliant.
Have you thought about how ai relates to wgsl? Adds another layer!
I completely agree! The way the author approaches ai is brilliant.
Interesting perspective. I saw webgpu differently - more as simulation.
I'd add that simulation is also worth considering in this discussion.
Interesting perspective. I saw wgsl differently - more as simulation.
Just finished WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production - wow! The part about graphics really got me thinking.
I'm not sure I agree about ai. To me, it seemed more like ai.
For me, the real strength was visualization, but I see what you mean about graphics.
Interesting perspective. I saw wgsl differently - more as wgsl.
Book club discussion: WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production - chapter 2 thoughts?
Interesting perspective. I saw webgpu differently - more as webgpu.
I'm not sure I agree about compute. To me, it seemed more like visualization.
Yes! And don't forget about visualization - that part was amazing.
What did you think about simulation? That's what really stayed with me.
I think the author could have developed visualization more, but overall great.
Interesting perspective. I saw graphics differently - more as graphics.
What did you think about visualization? That's what really stayed with me.